Sean W. Anderson
Skills
- Languages: English, French, Japanese
- Computer Languages: C#, GECK Script, Papyrus, TES Script, TI-BASIC
- Development Software: Construction Set, Creation Kit, Garden of Eden Creation Kit, Hammer, Unity, Unreal Engine
- Media Software: 3D Studio Max, Audacity, Illustrator, Photoshop, Premiere, Substance Painter
- Operating Systems: Windows
Experience
Game Development Intern – PartyGames.AI LLC
2023
- Iterated on existing multiplayer games and developed new games and player award categories.
- Outlined monetization and advertisement integration during gameplay.
- Prepared community outreach, market research, and official Discord server.
- Bugtested games and added issues to Height project management system.
C# Programmer – The Rookie: A Crimesburg Story (PC), Studio 2
2021–2022
- Wrote C# scripts for the game’s dialogue and background music system.
- To aid other team members, portions of the dialogue system were created using visual scripting.
- Used Unity’s built-in version control to work with other team members.
Level Designer – Path of Pride (PC), Skyboy Games
2021
- Collaborated with artists to design levels appropriate for the video game’s 2D fantasy world.
- Created the collision geometry of 2D assets and incorporated them into prefabs to be used by designers for other levels.
- Used Sourcetree to push changes to AWS CodeCommit.
Sound Designer – Duck: The Magic Chicken (PC), Fox Trot Games
2019
- In cooperation with designers, created sound effects and foley to fit overall vision.
- Cleaned audio files in Audacity and edited their attributes in Unity.
Independent Projects for The Elder Scrolls V: Skyrim
2012–present
- Interviewed by Bethesda Game Studios for January 2021 mod author spotlight.
- Featured on Bethesda Game Studios’ community channels on July and October 2020, January 2021, and March 2022.
- Acted as lead artist, level designer, QA tester, writer, PR manager, producer, and programmer.
- Recruited and instructed artists to create custom textures and models to support my designs.
- Used third-party tools to edit Havok behaviors, NetImmerse model files, and convert WAV audio files to FUZ.
- Designed all characters, dialogue, encounters, levels, story content, media, and voice work.
- Scripted enemy encounters, mechanics, puzzles, special effects, and storyline progress flags.
Education
George Mason University – Bachelor of Fine Arts in Computer Game Design, cum laude
January 2019–May 2023
- Dean’s List
Roanoke College – Bachelor of Arts in English (Creative Writing)
August 2006–May 2011
École internationale du SHAPE
2001–2005
Awards
- Andrew Murphy Fiction Award, Roanoke College, 2011
- Charles C. Wise Poetry Award, Roanoke College, 2011
- Ordeal Membership in the Order of the Arrow, Boy Scouts of America, 2004
- Star Youth Volunteer of the Year Award, US Army Community Services, 2003
- Eagle Scout, Boy Scouts of America, 2003
Publications
- “Beautiful Fields” poem published in The Gilman Star, 2013
- “A Boy and His Burrito” short story published in On Concept’s Edge, 2011
- “We Are All Machines” poem published in On Concept’s Edge, 2011
- “Brynhildr” poem published in Leatherneck Magazine, 2010
Certificates
- Level 4 in the Japanese Language Proficiency Test, Japan Foundation, Georgetown University, 2008